For CS2 teams

Everything your team does between matches.

Scheduling, demo review, veto prep, your playbook and your nade lineups in one place, built for CS2 five-stacks playing ESEA, FACEIT leagues and cups.

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A CS2 team's home page: the next official with a countdown, who's in, and the suggested veto.

Officials sync from FACEIT · demos are parsed in your browser · up to 7 seats per team

01 Shared scheduling

Know who’s in before you queue.

When FACEIT schedules an official, it appears on your calendar. Each player marks the hours they’re free each week, and the hub shows when all five can play and who still hasn’t replied.

  • FACEIT officials
  • RSVPs
  • Availability
  • Scrims and practice
  • Cup check-ins

02 Scrim and demo review

Notes pinned to the second they’re about.

Drop a demo in and your browser parses it. Scrub the 2D replay with your team’s notes beside it, each one pinned to a round and a moment on the timeline. Click any grenade to see where it was thrown from, and play a whole series or your own watch queue back to back.

  • 2D replay
  • Notes on the timeline
  • Click a grenade to inspect it
  • Series back to back
  • Review status per match

03 Veto prep

Go into the veto knowing what they’ll ban.

Rank your maps once. Before each match the hub suggests a veto against that opponent, based on their league results and the vetoes they’ve made, and gives a reason for every ban. During the real veto, tap in each ban and the suggestion updates.

  • Bo1 and Bo3
  • Their past vetoes
  • Live mode
  • Learns from every veto you play

04 Playbook

Every player knows their job.

Each play holds the call and a job for each of the five: where to go, what to throw and when. Write plays yourselves, or send a round from a demo and the hub writes the jobs for you. Draw a play on the tactics board and watch it back with every player moving at real running speed.

  • One page per map
  • Jobs per player
  • Built from your rounds
  • Board playback at running speed
  • Print for LAN
The Mirage page of a playbook: each play with its call and a job for every player.

05 Nades New

Save a lineup straight from the replay.

Click a grenade in any 2D replay to see its throw spot, its flight and where it landed. One more click saves it to your team’s lineups with the exact position and aim, plus how it was thrown: standing, running, walking, W-tap or jump-throw, with a left or right click.

Every lineup carries a setpos command for practice mode, links into the plays that use it, and steps through as a nade drill in your practice plans.

  • Throw spot, aim and technique
  • setpos for practice
  • Linked to plays and drills
  • Pro lineups by grenade type

06 Pro library

Take rounds from pro matches into your playbook.

Every hub includes a shared library of recent pro matches. Find a round, watch it on the radar and add it to your playbook with each player’s job already written. The same demos supply the ten most-thrown pro lineups of each grenade type on every map.

  • Recent pro matches
  • Round by round
  • Straight into your playbook
  • Pro lineups per map

Also in every hub

  • Tactics boardDraw a play with real CS2 grenades and save it to your playbook.
  • Practice plansWarmup blocks, plus nade drills that step through your lineups on one key.
  • Warmup serversJoin with one click and see live ping.
  • Personal statsRating, ADR and opening duels from your own demos.
  • Anti-Strat BETAYour opponent’s habits, read from their demos.

Pricing

One price for the whole team.

Split five ways, it costs about the same as one player’s stats subscription, and every plan includes every feature.

Season pass

Most teams pick this
$69/ season

One ESEA season of about 13 weeks, paid once.

Start free trial

Monthly

$29/ month

Billed each month, and you can cancel at any time.

Start free trial

Yearly

$229/ year

For rosters that plan to play the whole year together.

Start free trial

Pro

Coming soon
$59/ month

Anti-Strat reports, PDF dossiers, a coach view across teams and your own domain.

Every plan covers up to 7 people: five players, a sub and a coach. Extra seats are $4 a month, and prices are in USD.

Questions

What teams ask before they sign up.

Do you upload our demos?

Your browser parses each demo, and the .dem file stays on your computer. The hub stores only the replay data your team needs, and only your team can read it.

Do we need FACEIT?

It helps, but it’s optional. With a FACEIT team linked, officials and opponents appear by themselves. Scrims, cups and practice work the same way with or without it.

Who can see our playbook, lineups and notes?

Only the people on your roster. Each team’s hub is private, and the pro library is the only thing teams share. Demos you upload stay yours, including the ones you tag as pro.

Where do the pro lineups come from?

From the shared pro library. For each map the hub groups the throws that pros repeat and shows the ten most-used of each grenade type. You can hide a grenade type while you look and save any lineup to your own.

Can subs and coaches join?

Yes. Each team gets seven seats for five players, a sub and a coach, and extra seats are $4 a month. Your captain shares one invite link and everyone signs in with Steam.

What happens when the trial ends?

Your hub becomes read-only until you choose a plan, and everything your team made is kept.

How does the veto know what they’ll ban?

It reads their league results on each map and the vetoes they made in past FACEIT matches, plus every veto you record against them. When there’s no history yet, it works from your own map ranking and tells you so.

Set up your hub before your next official.